So first of all, let’s create a new file in Framer X. There is still a lack of tutorials about some of the options available in Framer X, especially about how to use the Code components.You will find many more web design resources for Sketch than for Framer X.On the other hand, there are plenty of tutorials about Sketch and also many plugins such as the Craft plugin for Sketch which allows you to speed up your design process. Framer X is still in his early stages as a design tool and there are not many tutorials about how to create some elements of design.Framer X seems to have some problems when moving elements around. Sketch works much better with large files.You have already some designs in Sketch and you want to build the interaction for them.You are used to Sketch and not willing to learn a new design tool.You might also create your designs in Framer X as there is a full bunch of layout tools to do so, but there are some reasons whereby you can be interested in continuing designing your interfaces in Sketch: We will bring our designs from Sketch into Framer X. Note: This tutorial is for designers using MacOS, as Framer X is for Mac (although this may change in the near future), and Sketch app is also only for Mac. The designs are part of the Velocity UI Kit created by InVision. A sample Sketch file: This Sketch file contains the design screens that we will use in the tutorial. To get started, you will need the following tools and assets: To profit the most from this tutorial, some basic experience with Framer X are welcome. With the following example, I will illustrate how you can add interaction to static designs. When it comes to showing the transition, interaction and animation of elements in the user interface, a prototyping tool like Framer X can make a difference in the way you communicate your vision to the team and stakeholders and as a result, boost your efficiency as a designer. It should be useful for web designers having none to very little coding experience, interested in learning more about how to better communicate the interactions in the user interfaces they are building. This is where Event Variables come in, which are special types of Variables not attached to properties (like opacity or fill) but instead to events.This is a tutorial about how to build prototypes and interactions by making use of the pre-built components in Framer X and the ones available in the Framer Store. This isn’t what we want to do, as we want to trigger this transition only from a specific element. However, this would be triggered if we tap anywhere within our component. If you’d connect the component using the Prototyping Connector to a new screen, we could set up an Interaction. Triggering interactions from the navigation barīack on the main canvas, we’d like to be able to tap 'Clothing' and navigate to an entire new Screen. To nest a different component in our new component, just drag any other component to the Component Canvas and place it within your designed navigation bar. Draw your navigation bar, select it on the canvas and click the Component tool in the Toolbar. Once we have our two components ready, we can start creating the component in which we will nest these. For this reason, an optimal workflow includes starting with the 'deepest' nested component and building up from there. The design of our nested components, the nav list item and the shopping cart, will impact how we design our navigation bar. Our project will contain a Navigation bar that contains various nested components, namely five Nav items and one Shopping cart component. We’re building a navigation bar component for a website that will contain two different kinds of nested components, with their own unique interactions. Starting at the atomic levelįramer allows you to create fully interactive and animated components, and even allows you to nest components within other components. One of the main benefits of using nested components is that it provides full control over its states, such as unique hover states of elements within another component. Smart Components enable us to create custom interactive navigation components that work perfectly with the rest of your prototype.In this guide, we will cover the concepts of nesting components, adding events to elements in a component using Event Variables, and passing these through your components. Navigation is key within any digital interface.
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